
Her gorgeous texture includes Anatomical Elements, LIE Tattoo Set, 7 eyes, 7 LIE make-up, 7 LIE lips, and 7 nail options. If you want a versatile character, which can be anything you want, you'll find it all in her. Echo is here to make your scenes full of beauty, fantasy, and adventure. She can be a sweet girl, a fairy, or whatever you want.

On that basis, I should in theory be able to add a further 8-10 cats without blowing the VRAM limit, but I have not tried this.Echo is a beautiful realistic character for Genesis 9 sculpted on ZBrush and Hexagon, with a lot of options and taking advantage of all the Genesis 9 characters' improvement. This might sound a lot, but when I render just the wooden floor without the cats, it used 3.4GB, so the cats were consuming 1.7GB of VRAM themselves. When I rendered the scene attached it used 5.1GB of VRAM on my 2060 Card (8GB). Description Editorial More Items Reviews (0) Related Products Cat Motions for Daz Studio By AnyMatter 15. A high value will give a more dense hair covering, but at a far higher cost in system resources. Software: Poser 6, Poser 7+, Poser 10 / Poser Pro 2014 + Requirements: HiveWire 3D House Cat, Daz3D Millennium Cat Departments: 3D Figure Assets Poses & Expressions Need help Contact us at. The value of this is one you need to tweak until you find a setting you are happy with. I reduced this for all cats to 300, except for the orange one, which I set to 500. This is 1500 for some of the cat furs by default, which is really high and will generate a lot of individual hairs. Cats is now fully compatible with Blender 2. This ends up using a lot less resources then a setting of 3, which many human dForce hairs are given by default.Ģ) In the surfaces of the dForce hair, reduce the "Additional PR Hair Density(cm^2) setting. This is no longer necessary after 4.21 since the hair uses curves generated by the renderer, so a value of 1 is best. This is the default, but before Daz 4.21 some people would increase this to get more realistic hair.

However if you tweak the parameters and settings as I have, you can manage the resources better.ġ) Ensure Render Line Tesselation in the Simulation is set to 1.

I would also recommend considering some of the following items to make best use of the hardware resources:Īs other people have already said, it is the dForce hair that consumes a lot of resources of the House Cat, not the model and textures. Pitmatic would be better served by rendering elements of the scene that fit inside the 2GB and assembling in photo editing layers. To use the Nvidia GTX 1050 Card for rendering everything needs to fit within the 2GB of VRAM. A GTX 1050 has 2GB of VRAM and RTX 3090 has 24GB of VRAM.
